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Cockroach Fortune pokie review

By Endorphina · Boxing cockroaches

Free gamesHold and WinPick Me bonusWild substitutionFixed jackpots
RTP
96.07%
Volatility
Medium
Max win
1,200x
Grid
5×3
Nathan Kerrigan

Written by Nathan Kerrigan

7 min read

Game specification

ProviderEndorphina
RTP96.07%
VolatilityMedium
Max win1,200x
Grid5×3
Paylines30
Released2026-01
ThemeBoxing cockroaches
FeaturesFree games, Hold and Win, Pick Me bonus, Wild substitution, Fixed jackpots, Gamble/Card Risk

Source: https://endorphina.com/news/endorphina-unleashes-cockroach-fortune-a-multi-bonus-boxing-slot

What we like / What could be better

What we like

  • Fixed jackpots add a predictable prize tier alongside the variable respin payouts
  • Medium volatility keeps swings manageable next to high-volatility Hold and Win pokies
  • Demo mode lets you test the boxing-cockroach theme and both bonus rounds without risking A$
  • 30 paylines on a compact 5x3 grid keep hit frequency easy to read

What could be better

  • Endorphina hasn't published the exact respin count or reset trigger for the Hold and Win round
  • Bet range isn't listed in the specification we reviewed, so budget planning needs a manual check at your chosen lobby
  • 1200x cap is modest against high-volatility Hold and Win pokies that pay several thousand times the stake

What Cockroach Fortune is and who made it

Cockroach Fortune is a pokie from Endorphina, built around a boxing match between two armoured cockroaches. The studio released the title in January 2026. It runs on a 5x3 grid with 30 fixed paylines, a compact layout Endorphina uses across several of its Hold and Win releases.

The theme is played for humour rather than realism: gloved cockroaches, a ring and a referee sit behind the reels while the game leans on symbols tied to the boxing gimmick. Underneath the theme, the slot behaves like most modern Endorphina hold-and-win titles: a base game with wilds and free games, and a separate bonus grid that pays through a coin-collection respin round.

If you've played other Endorphina pokies, the interface will feel familiar. If this is your first, the base game plays like a standard five-reel slot until the bonus symbols line up.

RTP: what 96.07% means for this pokie

Cockroach Fortune returns 96.07% of all money staked over its full theoretical cycle, according to Endorphina's own specification. That figure sits close to the studio's typical range for 2026 releases and roughly in the middle of what Australian players see across offshore lobbies generally.

RTP is not a promise about any single session. It's a long-run average calculated across millions of simulated spins. A A$50 stake tonight can lose everything or return several times over regardless of what the published percentage says. What 96.07% tells you is how the game is built to behave at scale, and it lets you compare Cockroach Fortune against other pokies on a like-for-like basis.

Combined with medium volatility, the number points to a game built for steadier, more frequent smaller wins rather than long dry spells broken by rare big hits.

Max win: how far the 1200x cap actually goes

The maximum win on Cockroach Fortune is capped at 1200x the stake. That cap applies whether the win comes from the base game, free games or the Hold and Win bonus. At a A$1 stake, the ceiling is A$1200. At A$10, it's A$12,000.

That cap sits on the low side for the Hold and Win category. Several competing titles in the same genre cap out at 5000x, 10,000x or higher. Endorphina's own spec doesn't list a bet range for Cockroach Fortune, so we can't tell you the exact stake needed to chase that ceiling, and we won't invent one.

Medium volatility usually means the 1200x cap is reachable more often than in a high-volatility slot with a bigger number attached, even though the top prize itself is smaller. It's a trade: a more realistic chance of a good result against a lower ceiling if that result happens.

Hold and Win respins: the mechanic that decides the bonus round

The Hold and Win round is the reason most players load Cockroach Fortune. Coin symbols land on the grid, lock in place, and trigger a set number of respins. Landing another coin during those respins usually resets the counter back to its starting number. The round ends either when the grid fills completely or when the respins run out without a new coin landing.

That's how the genre works in general. Endorphina has not published the exact starting respin count, the specific symbol that resets the counter, or the coin-value range for Cockroach Fortune in the material we reviewed, and we're not filling that gap with a number from memory or from a similar title. If you want those figures before staking real money, demo mode is the only reliable way to see them in action right now.

What decides whether a round is worth continuing is simple arithmetic: how many empty spaces remain against how many respins you have left. A grid with two empty spaces and one respin left is a weak position regardless of theme. A grid with two empty spaces and three respins left is a strong one. Fixed jackpots sit inside this same grid, occupying specific positions rather than paying a flat side amount, which is why filling the board matters more than in a coin collector without a jackpot tier.

Pick Me bonus, wilds and the gamble feature

Outside the main Hold and Win round, Cockroach Fortune carries a Pick Me bonus, a pick-and-reveal feature common across Endorphina's catalogue where the player chooses from a set of hidden items to collect a prize or multiplier. Wild substitution works as expected: wild symbols stand in for regular paying symbols in the base game to complete lines.

A Gamble, or Card Risk, feature is also listed in the specification. Features like this typically let a player risk a win on a simple card-based decision for a chance to double it, at the cost of losing it outright on a wrong call. Endorphina's spec confirms the feature exists on Cockroach Fortune; it doesn't give the exact payout structure or risk ratio, so treat any number quoted elsewhere as unverified until you see it in the game itself.

How Cockroach Fortune fits Endorphina's Hold and Win catalogue

Endorphina has released several Hold and Win pokies before Cockroach Fortune, and the studio tends to reuse the same respin skeleton under different themes. If the format here suits you, titles like Wild Chapo and 40 Burning Hot run on a similar coin-collection structure, though the specifics of each game's respin count and coin values differ by title and aren't interchangeable.

What separates Cockroach Fortune from its siblings is the stack of features on top of the respin round: a Pick Me bonus and a gamble feature alongside free games and fixed jackpots. Some of Endorphina's older Hold and Win releases run a simpler structure with just the respin round and free spins. Cockroach Fortune is built for players who want more than one bonus layer in the same session, not for players chasing the single biggest number on the board.

Bet sizing, demo mode and managing volatility

Cockroach Fortune's specification doesn't list a minimum or maximum bet, so the first thing to check at whichever lobby you use is the actual stake range on offer, not a number quoted on a review site. Once you know the range, size your stake against your session bankroll rather than against the 1200x cap. The cap tells you the ceiling, not how often you'll get near it.

Medium volatility slots in this bracket generally need a few hundred spins before a session gives a fair read on how the Hold and Win round is behaving for you that day. Fewer spins than that, and a hot or cold run tells you very little about the underlying math.

Demo mode is the practical starting point. It lets you see the base game, trigger a few Hold and Win rounds, and watch how the Pick Me bonus and gamble feature play out, all without a deposit. A few dozen free spins won't tell you anything about long-run RTP on their own, but they will tell you whether the pace and bonus frequency suit how you like to play before you switch to real stakes.

None of this changes the outcome of any individual spin. Betting patterns, stake size and session length manage your bankroll and your exposure. They don't influence what the reels land on.

Where Australians can find Cockroach Fortune

The Interactive Gambling Act means there's no domestically licensed online pokie market in Australia. Players who want Cockroach Fortune are looking at offshore lobbies that carry Endorphina's catalogue, the same lobbies that host most other Endorphina Hold and Win titles.

We haven't run a landing-page availability check specifically for this title across the offshore operators we track. That count sits at zero on our end right now, so treat the list below as a starting point for where Endorphina games generally show up, not a guarantee Cockroach Fortune is live at every entry tonight. Search the lobby directly once you're in.

Our review verdict: who this pokie suits

Cockroach Fortune is a mid-tier Hold and Win release: a solid 96.07% RTP, medium volatility, a modest 1200x cap, and enough bonus layers to keep a session from feeling flat. It suits players who want frequent smaller results over one shot at a big number, and who are comfortable with a studio that hasn't published every mechanical detail up front.

It's a weaker fit if you're specifically chasing a high ceiling. Plenty of other Hold and Win pokies cap several multiples higher, at the cost of longer dry spells to get there. If the cap is your main criterion, this isn't the title to build a session around.

Worth knowing

1

Check the demo before the deposit

Run a handful of Hold and Win rounds in free play first. It won't prove the RTP, but it shows you the pace and bonus frequency.

2

Size stakes to volatility, not the cap

Medium volatility needs a longer session to read fairly. A few hundred spins is a more honest sample than a handful.

3

Confirm the bet range at the lobby

Endorphina's specification doesn't list a min or max stake for this title. Check it in the game itself before planning a session bankroll.

4

Watch the grid, not just the counter

A Hold and Win round with two empty spaces and three respins left is a stronger spot than the same grid with one respin. Read the board, not just the number ticking down.

Frequently asked questions

What is the RTP of Cockroach Fortune?

Cockroach Fortune returns 96.07% over its full theoretical cycle, according to Endorphina's published specification. That sits close to the studio's typical range for 2026 releases. RTP is a long-run average, not a promise for any single session, so a A$50 stake can still swing well above or below that number on any given night.

What is the maximum win on Cockroach Fortune?

The cap is 1200x the stake, whether the win comes from the base game, free games or the Hold and Win bonus. At A$10 a spin, that's A$12,000. It's a modest ceiling for the genre; several competing Hold and Win pokies cap several multiples higher.

Can I play Cockroach Fortune for free?

Yes. Endorphina titles ship with a demo mode as standard, and Cockroach Fortune is no exception. Free play lets you see the base game, the Pick Me bonus and a few Hold and Win rounds without depositing, though a handful of spins won't tell you much about long-run RTP.

Where can Australians play Cockroach Fortune?

There's no licensed domestic pokie market under the Interactive Gambling Act, so Australian players find Endorphina's catalogue through offshore lobbies. We haven't checked landing-page availability for this specific title yet, so search the lobby directly once you're logged in rather than assuming it's listed.

What is the volatility of Cockroach Fortune?

Endorphina lists Cockroach Fortune as medium volatility. In practice that means smaller, more frequent wins in the base game and a Hold and Win round that's reachable more often than in high-volatility titles, at the cost of a lower maximum win relative to some competitors.

How does the Hold and Win bonus work in Cockroach Fortune?

Coin symbols lock in place and trigger a set number of respins; landing another coin usually resets that count. The round ends when the grid fills or respins run out. Endorphina hasn't published the exact starting respin number or coin values for this title, so we're not guessing at either.

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